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PriorityManager

Struct PriorityManager 

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pub struct PriorityManager { /* private fields */ }
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Manages priority assignments for all nodes in a graph.

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impl PriorityManager

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pub fn new() -> Self

Create a new priority manager with Normal as the default class.

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pub fn set_default_class(&mut self, class: PriorityClass)

Set the default priority class for newly registered nodes.

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pub fn default_class(&self) -> PriorityClass

Get the default priority class.

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pub fn register( &mut self, node_id: PriorityNodeId, class: PriorityClass, label: &str, )

Register a node with a specific priority class.

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pub fn register_default(&mut self, node_id: PriorityNodeId, label: &str)

Register a node with the default priority class.

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pub fn get(&self, node_id: PriorityNodeId) -> Option<&NodePriorityEntry>

Get the priority entry for a node.

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pub fn effective_priority(&self, node_id: PriorityNodeId) -> i32

Get the effective priority for a node (returns 0 if not registered).

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pub fn apply_boost(&mut self, node_id: PriorityNodeId, boost: i32) -> bool

Apply a boost to a node’s priority.

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pub fn set_class( &mut self, node_id: PriorityNodeId, class: PriorityClass, ) -> bool

Change a node’s priority class.

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pub fn unregister(&mut self, node_id: PriorityNodeId) -> bool

Unregister a node.

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pub fn count(&self) -> usize

Get the number of registered nodes.

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pub fn sorted_by_priority(&self) -> Vec<PriorityNodeId>

Get all node IDs sorted by effective priority (highest first).

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pub fn nodes_in_class(&self, class: PriorityClass) -> Vec<PriorityNodeId>

Get all nodes in a specific priority class.

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pub fn promote_class(&mut self, from: PriorityClass, to: PriorityClass) -> usize

Promote all nodes of one class to a higher class.

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pub fn clear(&mut self)

Clear all entries.

Trait Implementations§

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impl Default for PriorityManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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