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GpuShaderCache

Struct GpuShaderCache 

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pub struct GpuShaderCache { /* private fields */ }
Expand description

In-process GPU shader cache.

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impl GpuShaderCache

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pub fn new(max_bytes: usize, max_entries: usize, policy: EvictionPolicy) -> Self

Create a new shader cache.

  • max_bytes – evict when total payload exceeds this many bytes.
  • max_entries – evict when the number of entries exceeds this.
  • policy – which eviction strategy to use.
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pub fn insert(&mut self, shader: CompiledShader)

Insert a compiled shader into the cache.

If the cache is full, one entry is evicted according to the current policy before the new entry is stored.

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pub fn get(&mut self, version: &ShaderVersion) -> Option<&CompiledShader>

Retrieve a compiled shader by its version key.

Returns None if the shader is not cached.

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pub fn contains(&self, version: &ShaderVersion) -> bool

Check whether a shader is present in the cache.

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pub fn remove(&mut self, version: &ShaderVersion) -> Option<CompiledShader>

Remove a specific shader from the cache.

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pub fn invalidate_backend(&mut self, backend: &str)

Remove all shaders for a given backend.

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pub fn clear(&mut self)

Clear all entries.

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pub fn stats(&self) -> &ShaderCacheStats

Current statistics.

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pub fn len(&self) -> usize

Number of entries currently held.

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pub fn is_empty(&self) -> bool

Returns true if the cache is empty.

Trait Implementations§

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impl Default for GpuShaderCache

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fn default() -> Self

Returns the “default value” for a type. Read more

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