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IndirectBuffer

Struct IndirectBuffer 

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pub struct IndirectBuffer { /* private fields */ }
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A buffer that holds indirect dispatch arguments.

This represents the GPU-side buffer that would be used for dispatch_workgroups_indirect. In CPU simulation mode it stores the arguments in-memory for testing.

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impl IndirectBuffer

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pub fn new(label: &str) -> Self

Create a new indirect buffer with default (1,1,1) dispatch.

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pub fn with_args(label: &str, args: IndirectDispatchArgs) -> Self

Create an indirect buffer with specific initial arguments.

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pub fn update(&mut self, args: IndirectDispatchArgs)

Update the dispatch arguments.

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pub fn args(&self) -> IndirectDispatchArgs

Get the current dispatch arguments.

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pub fn label(&self) -> &str

Get the buffer label.

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pub fn generation(&self) -> u64

Get the generation counter.

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pub fn size_bytes(&self) -> usize

Get the buffer size in bytes (always 12 bytes for dispatch args).

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pub fn to_bytes(&self) -> [u8; 12]

Serialize the current arguments to bytes.

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