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GpuDevice

Struct GpuDevice 

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pub struct GpuDevice {
    pub is_fallback: bool,
    /* private fields */
}
Expand description

GPU device wrapper

This structure manages the WGPU device and queue, providing a safe interface for GPU operations.

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§is_fallback: bool

When true, this device was created via the fallback (software) adapter. GPU-dependent operations will return GpuError::NotSupported.

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impl GpuDevice

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pub fn new(device_index: Option<usize>) -> Result<Self>

Create a new GPU device

§Arguments
  • device_index - Optional device index for multi-GPU selection
§Errors

Returns an error if no suitable adapter is found or device request fails.

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pub fn new_fallback() -> Result<Self>

Create a CPU-only fallback device using the wgpu software (Vulkan Portability / force_fallback_adapter) path.

Returns Err(GpuError::NoAdapter) only when there is genuinely no wgpu adapter available on the system (e.g., a truly headless environment with no software renderer). In all other cases, the returned device will be functional, albeit potentially CPU-backed.

§Errors

Returns GpuError::NoAdapter if no adapter can be obtained through any backend on this system.

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pub fn list_devices() -> Result<Vec<GpuDeviceInfo>>

List all available GPU devices

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pub fn info(&self) -> &GpuDeviceInfo

Get device information

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pub fn device(&self) -> &Arc<Device>

Get the WGPU device

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pub fn queue(&self) -> &Arc<Queue>

Get the WGPU queue

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pub fn wait(&self)

Wait for all GPU operations to complete

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impl Debug for GpuDevice

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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