pub struct ShaderParam {
pub name: String,
pub param_type: ParamType,
pub offset: u32,
}Expand description
A single named parameter within a uniform block.
Fields§
§name: StringThe GLSL/WGSL name of the parameter.
param_type: ParamTypeThe data type.
offset: u32Byte offset within the owning uniform block.
Implementations§
Trait Implementations§
Source§impl Clone for ShaderParam
impl Clone for ShaderParam
Source§fn clone(&self) -> ShaderParam
fn clone(&self) -> ShaderParam
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ShaderParam
impl RefUnwindSafe for ShaderParam
impl Send for ShaderParam
impl Sync for ShaderParam
impl Unpin for ShaderParam
impl UnsafeUnpin for ShaderParam
impl UnwindSafe for ShaderParam
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more