pub enum WrapMode {
Repeat,
MirrorRepeat,
ClampToEdge,
ClampToBorder,
}Expand description
How texture coordinates outside [0, 1] are resolved.
Variants§
Repeat
Texture repeats (tiles) indefinitely.
MirrorRepeat
Texture tiles but every other repetition is mirrored.
ClampToEdge
Coordinates are clamped to [0, 1]; edge texels are stretched.
ClampToBorder
Coordinates outside [0, 1] sample a configured border colour.
Trait Implementations§
impl Copy for WrapMode
impl Eq for WrapMode
impl StructuralPartialEq for WrapMode
Auto Trait Implementations§
impl Freeze for WrapMode
impl RefUnwindSafe for WrapMode
impl Send for WrapMode
impl Sync for WrapMode
impl Unpin for WrapMode
impl UnsafeUnpin for WrapMode
impl UnwindSafe for WrapMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more