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DenoiseOperation

Struct DenoiseOperation 

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pub struct DenoiseOperation;
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GPU-accelerated denoise operations.

§Note on GPU vs CPU execution

When a real GPU device is available, compute shaders run on the device. This implementation provides CPU SIMD fallback paths for all algorithms that activate automatically if no GPU is detected. The fallback uses rayon for multi-threaded execution.

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impl DenoiseOperation

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pub fn denoise( device: &GpuDevice, input: &[u8], output: &mut [u8], width: u32, height: u32, algorithm: DenoiseAlgorithm, ) -> Result<()>

Denoise an RGBA image using the selected algorithm.

Both input and output must be width * height * 4 bytes (packed RGBA, one byte per channel).

§Errors

Returns an error if buffer sizes are invalid.

Source

pub fn auto_denoise( device: &GpuDevice, input: &[u8], output: &mut [u8], width: u32, height: u32, noise_level: f32, ) -> Result<()>

Convenience: Gaussian denoise with automatic sigma selection.

noise_level is in the range [0.0, 1.0] where 0.0 = no noise and 1.0 = heavy noise.

§Errors

Returns an error if buffer sizes are invalid.

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