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ComputePipelineManager

Struct ComputePipelineManager 

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pub struct ComputePipelineManager { /* private fields */ }
Expand description

Compute pipeline manager with caching

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impl ComputePipelineManager

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pub fn new(device: &GpuDevice) -> Self

Create a new compute pipeline manager

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pub fn get_or_create( &self, key: &str, label: &str, shader: &ShaderModule, entry_point: &str, bind_group_layout: &BindGroupLayout, workgroup_size: (u32, u32, u32), ) -> Result<Arc<ComputePipelineHandle>>

Get or create a compute pipeline

§Arguments
  • key - Unique key for caching the pipeline
  • label - Human-readable label for debugging
  • shader - Compiled shader module
  • entry_point - Entry point function name
  • bind_group_layout - Bind group layout for resources
  • workgroup_size - Workgroup size (x, y, z)
§Errors

Returns an error if pipeline creation fails.

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pub fn clear_cache(&self)

Clear the pipeline cache

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pub fn cache_size(&self) -> usize

Get number of cached pipelines

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