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TileConfig

Struct TileConfig 

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pub struct TileConfig {
    pub tile_cols: u32,
    pub tile_rows: u32,
    pub num_threads: usize,
    pub frame_width: u32,
    pub frame_height: u32,
}
Expand description

Configuration for the tile grid and frame dimensions.

Use the builder-pattern methods to configure:

use oximedia_codec::tile_encoder::TileConfig;

let cfg = TileConfig::new()
    .tile_cols(4)
    .tile_rows(4)
    .num_threads(8)
    .frame_width(1920)
    .frame_height(1080);

assert_eq!(cfg.tile_cols, 4);
assert_eq!(cfg.num_threads, 8);

Fields§

§tile_cols: u32

Number of tile columns (1–64).

§tile_rows: u32

Number of tile rows (1–64).

§num_threads: usize

Worker threads for parallel encoding (0 = use Rayon pool size).

§frame_width: u32

Frame width in pixels.

§frame_height: u32

Frame height in pixels.

Implementations§

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impl TileConfig

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pub fn new() -> Self

Create a TileConfig with default values.

Defaults: 1 column, 1 row, 0 threads (auto), 0×0 frame.

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pub fn tile_cols(self, cols: u32) -> Self

Set the number of tile columns (1–64).

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pub fn tile_rows(self, rows: u32) -> Self

Set the number of tile rows (1–64).

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pub fn num_threads(self, threads: usize) -> Self

Set the worker thread count (0 = Rayon auto).

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pub fn frame_width(self, width: u32) -> Self

Set the frame width in pixels.

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pub fn frame_height(self, height: u32) -> Self

Set the frame height in pixels.

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pub fn thread_count(&self) -> usize

Effective thread count (resolves 0 to the Rayon pool size).

Trait Implementations§

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impl Clone for TileConfig

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fn clone(&self) -> TileConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TileConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TileConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for TileConfig

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fn eq(&self, other: &TileConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for TileConfig

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impl StructuralPartialEq for TileConfig

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn from(t: T) -> T

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Calls U::from(self).

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Performs the conversion.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.