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MotionCompSimd

Struct MotionCompSimd 

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pub struct MotionCompSimd<S> { /* private fields */ }
Expand description

AV1 motion compensation SIMD operations.

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impl<S: SimdOps> MotionCompSimd<S>

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pub const fn new(simd: S) -> Self

Create a new motion compensation SIMD instance.

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pub fn copy_block( &self, src: &[u8], src_stride: usize, dst: &mut [u8], dst_stride: usize, width: usize, height: usize, )

Copy a block without interpolation (integer-pel motion).

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pub fn filter_h_8tap( &self, src: &[u8], src_stride: usize, dst: &mut [u8], dst_stride: usize, coeffs: &[i16; 8], width: usize, height: usize, )

Horizontal 8-tap interpolation filter.

Applies an 8-tap filter horizontally for sub-pixel motion compensation.

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pub fn filter_v_8tap( &self, src: &[u8], src_stride: usize, dst: &mut [u8], dst_stride: usize, coeffs: &[i16; 8], width: usize, height: usize, )

Vertical 8-tap interpolation filter.

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pub fn filter_2d_8tap( &self, src: &[u8], src_stride: usize, dst: &mut [u8], dst_stride: usize, h_coeffs: &[i16; 8], v_coeffs: &[i16; 8], width: usize, height: usize, )

2D 8-tap interpolation (both horizontal and vertical).

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pub fn bilinear_h( &self, src: &[u8], src_stride: usize, dst: &mut [u8], dst_stride: usize, fraction: u8, width: usize, height: usize, )

Bilinear interpolation (simple 2-tap filter).

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pub fn bilinear_v( &self, src: &[u8], src_stride: usize, dst: &mut [u8], dst_stride: usize, fraction: u8, width: usize, height: usize, )

Bilinear vertical interpolation.

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pub fn average_blocks( &self, src1: &[u8], src2: &[u8], dst: &mut [u8], width: usize, height: usize, stride: usize, )

Average two blocks for bi-directional prediction.

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pub fn weighted_pred( &self, src1: &[u8], src2: &[u8], dst: &mut [u8], weight1: u8, weight2: u8, width: usize, height: usize, stride: usize, )

Weighted prediction (combine two blocks with weights).

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pub fn obmc_blend( &self, pred: &[u8], obmc: &[u8], dst: &mut [u8], width: usize, height: usize, stride: usize, weights: &[u8], )

OBMC (Overlapped Block Motion Compensation) blending.

Auto Trait Implementations§

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impl<S> Freeze for MotionCompSimd<S>
where S: Freeze,

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impl<S> RefUnwindSafe for MotionCompSimd<S>
where S: RefUnwindSafe,

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impl<S> Send for MotionCompSimd<S>
where S: Send,

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impl<S> Sync for MotionCompSimd<S>
where S: Sync,

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impl<S> Unpin for MotionCompSimd<S>
where S: Unpin,

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impl<S> UnsafeUnpin for MotionCompSimd<S>
where S: UnsafeUnpin,

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impl<S> UnwindSafe for MotionCompSimd<S>
where S: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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unsafe fn drop(ptr: usize)

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impl<T, U> TryFrom<U> for T
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.