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HexagonalSearch

Struct HexagonalSearch 

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pub struct HexagonalSearch {
    pub inner: [(i32, i32); 6],
    pub outer: [(i32, i32); 6],
    pub max_iterations: u32,
}
Expand description

Hexagonal search pattern (HEX) for motion estimation.

A 6-point pattern inspired by the H.264 HEX search:

    *   *
  *   O   *
    *   *

Hexagonal patterns often outperform diamond patterns for complex motion because they cover 6 equidistant directions simultaneously.

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§inner: [(i32, i32); 6]

Inner hex (6 points, radius ≈ 2).

§outer: [(i32, i32); 6]

Outer hex (6 points, radius ≈ 4).

§max_iterations: u32

Maximum iterations before refinement.

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impl HexagonalSearch

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pub const INNER_PATTERN: [(i32, i32); 6]

Standard inner hexagon offsets (radius ≈ 2).

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pub const OUTER_PATTERN: [(i32, i32); 6]

Standard outer hexagon offsets (radius ≈ 4).

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pub const fn new() -> Self

Create a new hexagonal search.

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pub const fn max_iterations(self, max: u32) -> Self

Set maximum iterations.

Trait Implementations§

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impl Clone for HexagonalSearch

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fn clone(&self) -> HexagonalSearch

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HexagonalSearch

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for HexagonalSearch

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl MotionSearch for HexagonalSearch

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fn search(&self, ctx: &SearchContext<'_>, config: &SearchConfig) -> BlockMatch

Performs motion search and returns the best match.
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fn search_with_predictor( &self, ctx: &SearchContext<'_>, config: &SearchConfig, predictor: MotionVector, ) -> BlockMatch

Performs motion search with a starting point prediction.
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impl Copy for HexagonalSearch

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> From<T> for T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = Infallible

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.