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MeanFieldGameSolver

Struct MeanFieldGameSolver 

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pub struct MeanFieldGameSolver {
    pub num_states: usize,
    pub num_actions: usize,
    pub transitions: Vec<Vec<Vec<f64>>>,
    pub rewards: Vec<Vec<f64>>,
    pub discount: f64,
    pub tol: f64,
    pub max_iter: usize,
}
Expand description

Mean field game solver via fixed-point iteration.

Iterates:

  1. Given population distribution μ, solve individual optimal control → policy π.
  2. Given policy π, simulate population dynamics → new distribution μ’.
  3. Repeat until ||μ’ - μ|| < ε.

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§num_states: usize

Number of states.

§num_actions: usize

Number of actions.

§transitions: Vec<Vec<Vec<f64>>>

Transition kernel (state-dependent on population): T[s][a][s’].

§rewards: Vec<Vec<f64>>

Reward (depends on state, action, mean population weight). reward[s][a] — simplified to not depend on μ for tractability.

§discount: f64

Discount factor.

§tol: f64

Convergence tolerance.

§max_iter: usize

Maximum iterations.

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impl MeanFieldGameSolver

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pub fn new( num_states: usize, num_actions: usize, transitions: Vec<Vec<Vec<f64>>>, rewards: Vec<Vec<f64>>, discount: f64, tol: f64, max_iter: usize, ) -> Self

Construct a mean field game solver.

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pub fn solve(&self) -> (Vec<usize>, Vec<f64>)

Run the mean field game fixed-point iteration. Returns (equilibrium_policy, equilibrium_distribution).

Trait Implementations§

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impl Clone for MeanFieldGameSolver

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fn clone(&self) -> MeanFieldGameSolver

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeanFieldGameSolver

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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