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EscapeFlowGraph2

Struct EscapeFlowGraph2 

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pub struct EscapeFlowGraph2 {
    pub nodes: Vec<u32>,
    pub edges: Vec<EscapeFlowEdge>,
    pub allocation_sites: HashMap<u32, PointsToTarget>,
}

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§nodes: Vec<u32>§edges: Vec<EscapeFlowEdge>§allocation_sites: HashMap<u32, PointsToTarget>

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impl EscapeFlowGraph2

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pub fn new() -> Self

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pub fn add_node(&mut self, id: u32)

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pub fn add_edge(&mut self, from: u32, to: u32, kind: EscapeEdgeKind)

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pub fn register_allocation(&mut self, node: u32, target: PointsToTarget)

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pub fn successors(&self, node: u32) -> Vec<u32>

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pub fn predecessors(&self, node: u32) -> Vec<u32>

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pub fn node_count(&self) -> usize

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pub fn edge_count(&self) -> usize

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