pub struct ParticleSystem {
pub emit_rate: f32,
pub lifetime: f32,
pub particles: Vec<Particle>,
pub time_accum: f32,
}Expand description
A simple point particle system stored in the engine.
Fields§
§emit_rate: f32§lifetime: f32§particles: Vec<Particle>§time_accum: f32Trait Implementations§
Source§impl Clone for ParticleSystem
impl Clone for ParticleSystem
Source§fn clone(&self) -> ParticleSystem
fn clone(&self) -> ParticleSystem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ParticleSystem
impl RefUnwindSafe for ParticleSystem
impl Send for ParticleSystem
impl Sync for ParticleSystem
impl Unpin for ParticleSystem
impl UnsafeUnpin for ParticleSystem
impl UnwindSafe for ParticleSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more