pub struct TextureNodeView {
pub nodes: Vec<TextureNode>,
pub selected_id: Option<u32>,
pub zoom: f32,
pub enabled: bool,
}Expand description
State for the texture node view.
Fields§
§nodes: Vec<TextureNode>§selected_id: Option<u32>§zoom: f32§enabled: boolTrait Implementations§
Source§impl Clone for TextureNodeView
impl Clone for TextureNodeView
Source§fn clone(&self) -> TextureNodeView
fn clone(&self) -> TextureNodeView
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for TextureNodeView
impl RefUnwindSafe for TextureNodeView
impl Send for TextureNodeView
impl Sync for TextureNodeView
impl Unpin for TextureNodeView
impl UnsafeUnpin for TextureNodeView
impl UnwindSafe for TextureNodeView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more