pub struct TextureEntry {
pub id: u32,
pub descriptor: TextureDescriptor,
pub data: Option<Vec<u8>>,
pub loaded: bool,
}Expand description
A texture entry held in the cache.
Fields§
§id: u32§descriptor: TextureDescriptor§data: Option<Vec<u8>>None = placeholder / streaming not yet loaded.
loaded: boolAuto Trait Implementations§
impl Freeze for TextureEntry
impl RefUnwindSafe for TextureEntry
impl Send for TextureEntry
impl Sync for TextureEntry
impl Unpin for TextureEntry
impl UnsafeUnpin for TextureEntry
impl UnwindSafe for TextureEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more