pub struct RenderTargetDebugView {
pub enabled: bool,
pub attachment_count: u32,
pub width: u32,
pub height: u32,
pub show_depth_attachment: bool,
}Expand description
Render target debug view configuration.
Fields§
§enabled: bool§attachment_count: u32§width: u32§height: u32§show_depth_attachment: boolImplementations§
Trait Implementations§
Source§impl Clone for RenderTargetDebugView
impl Clone for RenderTargetDebugView
Source§fn clone(&self) -> RenderTargetDebugView
fn clone(&self) -> RenderTargetDebugView
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderTargetDebugView
impl Debug for RenderTargetDebugView
Auto Trait Implementations§
impl Freeze for RenderTargetDebugView
impl RefUnwindSafe for RenderTargetDebugView
impl Send for RenderTargetDebugView
impl Sync for RenderTargetDebugView
impl Unpin for RenderTargetDebugView
impl UnsafeUnpin for RenderTargetDebugView
impl UnwindSafe for RenderTargetDebugView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more