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OrbitCameraController

Struct OrbitCameraController 

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pub struct OrbitCameraController {
    pub rotate_sensitivity: f32,
    pub pan_sensitivity: f32,
    pub zoom_sensitivity: f32,
}
Expand description

Applies orbit-camera updates from input deltas to a CameraState.

  • Left mouse drag → rotate (yaw + pitch)
  • Right mouse drag → pan (translate target in the view plane)
  • Scroll wheel → zoom (move along the look-at vector)

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§rotate_sensitivity: f32

Rotation sensitivity multiplier (radians per pixel).

§pan_sensitivity: f32

Pan sensitivity multiplier (world units per pixel).

§zoom_sensitivity: f32

Zoom sensitivity multiplier (world units per scroll tick).

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impl OrbitCameraController

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pub fn apply( &self, camera: &mut CameraState, dx: f64, dy: f64, scroll: f32, left_down: bool, right_down: bool, )

Apply mouse-drag and scroll deltas to camera.

  • dx, dy are cursor pixel deltas.
  • scroll is the scroll wheel delta (positive = zoom in).
  • left_down / right_down indicate which button is held.

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impl Default for OrbitCameraController

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fn default() -> Self

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