pub struct NeckSternoState {
pub left: f32,
pub right: f32,
pub head_rotation: f32,
}Expand description
State.
Fields§
§left: f32§right: f32§head_rotation: f32Head rotation that drives SCM activation, −1..=1.
Trait Implementations§
Source§impl Clone for NeckSternoState
impl Clone for NeckSternoState
Source§fn clone(&self) -> NeckSternoState
fn clone(&self) -> NeckSternoState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for NeckSternoState
impl Debug for NeckSternoState
Source§impl Default for NeckSternoState
impl Default for NeckSternoState
Source§fn default() -> NeckSternoState
fn default() -> NeckSternoState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for NeckSternoState
impl RefUnwindSafe for NeckSternoState
impl Send for NeckSternoState
impl Sync for NeckSternoState
impl Unpin for NeckSternoState
impl UnsafeUnpin for NeckSternoState
impl UnwindSafe for NeckSternoState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more