pub struct FingerSplayState {
pub left: [f32; 5],
pub right: [f32; 5],
}Expand description
Per-hand state: splay per finger, 0..=1.
Fields§
§left: [f32; 5]§right: [f32; 5]Trait Implementations§
Source§impl Clone for FingerSplayState
impl Clone for FingerSplayState
Source§fn clone(&self) -> FingerSplayState
fn clone(&self) -> FingerSplayState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FingerSplayState
impl Debug for FingerSplayState
Auto Trait Implementations§
impl Freeze for FingerSplayState
impl RefUnwindSafe for FingerSplayState
impl Send for FingerSplayState
impl Sync for FingerSplayState
impl Unpin for FingerSplayState
impl UnsafeUnpin for FingerSplayState
impl UnwindSafe for FingerSplayState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more