pub struct ThreeJsScene {
pub objects: Vec<ThreeJsObject>,
pub geometries: Vec<ThreeJsGeometry>,
}Fields§
§objects: Vec<ThreeJsObject>§geometries: Vec<ThreeJsGeometry>Auto Trait Implementations§
impl Freeze for ThreeJsScene
impl RefUnwindSafe for ThreeJsScene
impl Send for ThreeJsScene
impl Sync for ThreeJsScene
impl Unpin for ThreeJsScene
impl UnsafeUnpin for ThreeJsScene
impl UnwindSafe for ThreeJsScene
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more