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FbxBinaryWriter

Struct FbxBinaryWriter 

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pub struct FbxBinaryWriter { /* private fields */ }
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Writes FBX data in the binary format (version 7400).

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impl FbxBinaryWriter

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pub fn new() -> Self

Creates a new empty writer (no header written yet).

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pub fn write_header(&mut self) -> Result<()>

Writes the 27-byte FBX binary header (magic + version).

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pub fn write_node(&mut self, node: &FbxNode) -> Result<()>

Serialises a single top-level FbxNode (and all its descendants) into the output buffer. The node’s end-offset is computed automatically.

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pub fn write_mesh( &mut self, name: &str, positions: &[[f64; 3]], normals: &[[f64; 3]], uvs: &[[f64; 2]], triangles: &[[usize; 3]], ) -> Result<()>

Convenience: writes a complete Geometry + Model node pair for a triangle mesh.

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pub fn write_skeleton( &mut self, bone_names: &[String], bone_parents: &[Option<usize>], bind_poses: &[[f64; 16]], ) -> Result<()>

Writes skeleton hierarchy as NodeAttribute (LimbNode) + Model nodes with bind-pose transforms.

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pub fn finish(self) -> Result<Vec<u8>>

Finalises the file by appending the footer and returns the complete binary FBX bytes.

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impl Default for FbxBinaryWriter

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
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type Init = T

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