pub struct Ac3dObject {
pub name: String,
pub positions: Vec<[f32; 3]>,
pub surfaces: Vec<Ac3dSurface>,
pub mat_index: u32,
}Expand description
An AC3D object.
Fields§
§name: String§positions: Vec<[f32; 3]>§surfaces: Vec<Ac3dSurface>§mat_index: u32Trait Implementations§
Source§impl Clone for Ac3dObject
impl Clone for Ac3dObject
Source§fn clone(&self) -> Ac3dObject
fn clone(&self) -> Ac3dObject
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for Ac3dObject
impl RefUnwindSafe for Ac3dObject
impl Send for Ac3dObject
impl Sync for Ac3dObject
impl Unpin for Ac3dObject
impl UnsafeUnpin for Ac3dObject
impl UnwindSafe for Ac3dObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more