pub struct AFrameScene {
pub entities: Vec<AFrameEntity>,
pub title: String,
}Expand description
An A-Frame scene document.
Fields§
§entities: Vec<AFrameEntity>§title: StringTrait Implementations§
Source§impl Clone for AFrameScene
impl Clone for AFrameScene
Source§fn clone(&self) -> AFrameScene
fn clone(&self) -> AFrameScene
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AFrameScene
impl Debug for AFrameScene
Source§impl Default for AFrameScene
impl Default for AFrameScene
Source§fn default() -> AFrameScene
fn default() -> AFrameScene
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AFrameScene
impl RefUnwindSafe for AFrameScene
impl Send for AFrameScene
impl Sync for AFrameScene
impl Unpin for AFrameScene
impl UnsafeUnpin for AFrameScene
impl UnwindSafe for AFrameScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more