pub struct MaterialDef {
pub name: String,
pub albedo_color: [f32; 4],
pub metallic: f32,
pub roughness: f32,
pub emissive: [f32; 3],
pub albedo_texture: Option<String>,
pub normal_texture: Option<String>,
}Expand description
A PBR material definition stored inside an asset pack.
Fields§
§name: StringLogical name (e.g. "skin").
albedo_color: [f32; 4]Base-colour / albedo RGBA in [0, 1].
metallic: f32Metallic factor [0, 1].
roughness: f32Roughness factor [0, 1].
emissive: [f32; 3]Emissive RGB in [0, 1].
albedo_texture: Option<String>Optional reference to a texture asset name for albedo.
normal_texture: Option<String>Optional reference to a texture asset name for the normal map.
Implementations§
Trait Implementations§
Source§impl Clone for MaterialDef
impl Clone for MaterialDef
Source§fn clone(&self) -> MaterialDef
fn clone(&self) -> MaterialDef
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MaterialDef
impl Debug for MaterialDef
Source§impl<'de> Deserialize<'de> for MaterialDef
impl<'de> Deserialize<'de> for MaterialDef
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MaterialDef
impl RefUnwindSafe for MaterialDef
impl Send for MaterialDef
impl Sync for MaterialDef
impl Unpin for MaterialDef
impl UnsafeUnpin for MaterialDef
impl UnwindSafe for MaterialDef
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more