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Connection

Struct Connection 

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pub struct Connection { /* private fields */ }
Expand description

WebSocket connection

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impl Connection

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pub fn new( ws: WebSocketStream<TcpStream>, remote_addr: SocketAddr, codec: ProtocolCodec, ) -> (Self, UnboundedReceiver<Message>)

Create a new connection

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pub fn id(&self) -> ConnectionId

Get connection ID

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pub fn remote_addr(&self) -> SocketAddr

Get remote address

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pub async fn state(&self) -> ConnectionState

Get connection state

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pub async fn set_state(&self, new_state: ConnectionState)

Set connection state

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pub async fn send(&self, message: Message) -> Result<()>

Send a message

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pub async fn receive(&self) -> Result<Option<Message>>

Receive a message

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pub async fn process_outgoing( &self, rx: UnboundedReceiver<Message>, ) -> Result<()>

Process outgoing messages

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pub async fn ping(&self) -> Result<()>

Send a ping

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pub async fn close(&self) -> Result<()>

Close the connection

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pub async fn metadata(&self) -> ConnectionMetadata

Get metadata

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pub async fn update_metadata<F>(&self, f: F)
where F: FnOnce(&mut ConnectionMetadata),

Update metadata

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pub fn last_activity(&self) -> u64

Get last activity timestamp

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pub fn is_idle(&self, timeout_secs: u64) -> bool

Check if connection is idle

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pub fn stats(&self) -> ConnectionStats

Get statistics

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