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TileUpdateManager

Struct TileUpdateManager 

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pub struct TileUpdateManager { /* private fields */ }
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Tile update manager

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impl TileUpdateManager

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pub fn new(max_queue_size: usize) -> Self

Create a new tile update manager

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pub fn add_update(&self, update: TileUpdate) -> Result<()>

Add a tile update

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pub fn get_updates(&self, coord: &TileCoord) -> Vec<TileUpdate>

Get pending updates for a tile

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pub fn get_all_updates(&self) -> HashMap<TileCoord, Vec<TileUpdate>>

Get all pending updates

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pub fn clear_tile(&self, coord: &TileCoord)

Clear updates for a tile

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pub fn clear_all(&self)

Clear all updates

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pub fn pending_count(&self) -> usize

Get pending update count

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pub async fn stats(&self) -> TileUpdateManagerStats

Get statistics

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