pub trait StateBackend: Send + Sync {
// Required methods
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn put<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
value: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn delete<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn contains<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn clear<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn snapshot<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn restore<'life0, 'life1, 'async_trait>(
&'life0 self,
snapshot: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn keys<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<Vec<u8>>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn name(&self) -> &str;
}Expand description
Trait for state backends.
Required Methods§
Sourcefn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Get a value from the state.
Sourcefn put<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
value: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn put<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
value: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Put a value into the state.
Sourcefn delete<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn delete<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Delete a value from the state.
Sourcefn contains<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn contains<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Check if a key exists.
Sourcefn clear<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn clear<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Clear all state.
Sourcefn snapshot<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn snapshot<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Create a snapshot of the state.
Sourcefn restore<'life0, 'life1, 'async_trait>(
&'life0 self,
snapshot: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn restore<'life0, 'life1, 'async_trait>(
&'life0 self,
snapshot: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Restore state from a snapshot.