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LineageGraph

Struct LineageGraph 

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pub struct LineageGraph { /* private fields */ }
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Lineage graph.

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impl LineageGraph

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pub fn new() -> Self

Create a new lineage graph.

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pub fn add_node(&self, node: LineageNode) -> Result<String>

Add a node to the graph.

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pub fn add_edge(&self, edge: LineageEdge) -> Result<String>

Add an edge to the graph.

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pub fn get_node(&self, node_id: &str) -> Option<LineageNode>

Get a node by ID.

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pub fn get_nodes_by_entity(&self, entity_id: &str) -> Vec<LineageNode>

Get nodes by entity ID.

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pub fn get_upstream(&self, node_id: &str) -> Result<Vec<LineageNode>>

Get upstream nodes (dependencies).

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pub fn get_downstream(&self, node_id: &str) -> Result<Vec<LineageNode>>

Get downstream nodes (dependents).

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pub fn get_ancestors(&self, node_id: &str) -> Result<Vec<LineageNode>>

Get all ancestors (recursive upstream).

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pub fn get_descendants(&self, node_id: &str) -> Result<Vec<LineageNode>>

Get all descendants (recursive downstream).

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pub fn record_event(&self, event: LineageEvent) -> Result<()>

Record a lineage event.

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pub fn stats(&self) -> (usize, usize)

Get graph statistics.

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pub fn clear(&self)

Clear the graph.

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impl Default for LineageGraph

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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