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SpatialQuery

Struct SpatialQuery 

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pub struct SpatialQuery { /* private fields */ }
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Spatial query builder

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impl SpatialQuery

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pub fn new(table_name: impl Into<String>) -> Result<Self>

Creates a new spatial query

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pub fn geometry_column(self, column: impl Into<String>) -> Self

Sets the geometry column name

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pub fn id_column(self, column: impl Into<String>) -> Self

Sets the ID column name

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pub fn select(self, columns: &[&str]) -> Self

Sets specific columns to select

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pub fn where_clause(self, condition: impl Into<String>) -> Self

Adds a WHERE condition

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pub fn where_bbox(self, bbox: &BoundingBox) -> Result<Self>

Adds a bounding box filter

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pub fn where_intersects(self, _geometry: &Geometry) -> Result<Self>

Filters features that intersect with a geometry

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pub fn where_contains(self, _geometry: &Geometry) -> Result<Self>

Filters features that contain a geometry

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pub fn where_within(self, _geometry: &Geometry) -> Result<Self>

Filters features within a geometry

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pub fn where_dwithin(self, _geometry: &Geometry, distance: f64) -> Result<Self>

Filters features within a distance

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pub const fn srid(self, srid: i32) -> Self

Sets the SRID for spatial operations

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pub const fn limit(self, limit: usize) -> Self

Sets the result limit

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pub const fn offset(self, offset: usize) -> Self

Sets the result offset

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pub fn order_by(self, column: impl Into<String>, ascending: bool) -> Self

Adds an ORDER BY clause

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pub fn order_by_distance(self, _geometry: &Geometry) -> Result<Self>

Orders by distance from a geometry

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pub fn build_sql(&self) -> Result<String>

Builds the SQL query

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pub async fn execute(self, pool: &ConnectionPool) -> Result<Vec<Feature>>

Executes the query and returns features

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pub async fn count(self, pool: &ConnectionPool) -> Result<i64>

Executes the query and returns count

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