pub struct ShaderRegistry;Expand description
Shader source registry for all built-in compute shaders.
Shaders are embedded at compile time via include_str!, so they are
always available regardless of the file-system at runtime.
Implementations§
Auto Trait Implementations§
impl Freeze for ShaderRegistry
impl RefUnwindSafe for ShaderRegistry
impl Send for ShaderRegistry
impl Sync for ShaderRegistry
impl Unpin for ShaderRegistry
impl UnsafeUnpin for ShaderRegistry
impl UnwindSafe for ShaderRegistry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more