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StorageTextureBinding

Struct StorageTextureBinding 

Source
pub struct StorageTextureBinding {
    pub texture: Texture,
    pub view: TextureView,
    pub format: TextureFormat,
    pub width: u32,
    pub height: u32,
}
Expand description

A 2-D GPU texture created with STORAGE_BINDING | COPY_SRC usage.

Created by new_storage_texture and consumed by StorageTextureKernel::dispatch_to_texture. The texture lives entirely on the GPU; use read_texture_to_vec_f32 to copy data back to the host.

Fields§

§texture: Texture

The underlying wgpu texture.

§view: TextureView

Default view over the entire texture (all mip-levels, all layers).

§format: TextureFormat

Pixel format of this texture.

§width: u32

Width in pixels.

§height: u32

Height in pixels.

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