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RayMarchResult

Struct RayMarchResult 

Source
pub struct RayMarchResult {
    pub width: u32,
    pub height: u32,
    pub shaded: Vec<f32>,
    pub depth: Vec<f32>,
}
Expand description

Output buffers produced by a DEM ray-march pass.

Fields§

§width: u32

Width of the output raster in pixels.

§height: u32

Height of the output raster in pixels.

§shaded: Vec<f32>

Per-pixel shadow factor stored in row-major order.

0.0 means the pixel is fully in shadow; 1.0 means the pixel is lit.

§depth: Vec<f32>

Per-pixel normalised march depth stored in row-major order.

0.0 means no marching was performed (pixel is in shadow at step 0) or the pixel was not marched. 1.0 means the full max_steps were walked without finding occlusion (pixel is lit after exhausting all steps).

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