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GpuAffinityManager

Struct GpuAffinityManager 

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pub struct GpuAffinityManager { /* private fields */ }
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GPU affinity manager for NUMA-aware scheduling.

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impl GpuAffinityManager

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pub fn new() -> Self

Create a new affinity manager.

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pub fn set_affinity_group(&mut self, group_id: usize, devices: Vec<usize>)

Set devices in the same affinity group.

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pub fn get_affinity_group(&self, device: usize) -> Vec<usize>

Get devices in the same affinity group.

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pub fn same_affinity(&self, device_a: usize, device_b: usize) -> bool

Check if two devices are in the same affinity group.

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pub fn optimal_device( &self, data_device: usize, available: &[usize], ) -> Option<usize>

Get optimal device for data locality.

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impl Default for GpuAffinityManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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