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Mesh3DOptions

Struct Mesh3DOptions 

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pub struct Mesh3DOptions {
    pub stl_format: Option<StlFormatChoice>,
    pub gltf_format: Option<GltfFormatChoice>,
    pub render_mode: Option<Mesh3DRenderMode>,
    pub light: Option<LightSpec>,
    pub camera: Option<CameraSpec>,
    pub projection: Option<ProjectionMode>,
    pub fov_deg: Option<f32>,
    pub bg: Option<[u8; 4]>,
    pub aa: Option<u32>,
}
Expand description

Per-format encoder option flags forwarded to the 3D side-channel.

All fields default to None meaning “use the format crate’s registry default” — i.e. the existing convert behaviour is unchanged when no -foo-format flag is supplied.

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§stl_format: Option<StlFormatChoice>

-stl-format ascii|binary. None → registry default (binary).

§gltf_format: Option<GltfFormatChoice>

-gltf-format glb|embedded|external. None → infer from output extension (.glb → Glb, .gltf → JsonEmbedded), which is exactly what the registry’s by-extension lookup already does.

§render_mode: Option<Mesh3DRenderMode>

-render flat|wireframe|gouraud|phong. None → default (Mesh3DRenderMode::Flat). Only consulted by the 3D→raster side-channel; ignored on every other input/output combination.

§light: Option<LightSpec>

-light AZIMUTH,ELEVATION,INTENSITY. None → renderer default (LightSpec::default_light). Used by Gouraud / Phong shading; Flat/Wireframe ignore the light entirely.

§camera: Option<CameraSpec>

-camera ELEVATION,AZIMUTH,DISTANCE. None → bbox-fit auto-frame.

§projection: Option<ProjectionMode>

-projection orthographic|perspective. None → ProjectionMode::Perspective.

§fov_deg: Option<f32>

-fov DEGREES — vertical field of view for perspective projection. None → 60°. Ignored for orthographic projection. Must be in (0, 180).

§bg: Option<[u8; 4]>

-bg COLOR — background fill for the render canvas. None → transparent black [0, 0, 0, 0]. Distinct from -background (which is the canvas-fill colour for -alpha remove and the PDF runner) so callers can keep the two paint colours separate.

§aa: Option<u32>

-aa N — supersampling-anti-aliasing factor. The renderer rasterises at N × output_w by N × output_h then box-filters the framebuffer back down to the requested output. None or Some(1) → no supersampling (every pixel is point-sampled, matching the round-44 baseline). Values >= 2 trade memory and CPU for cleaner triangle edges; 2× and 4× are typical. Hard cap of 8 because at 8× a 1024² render is a 16M-pixel framebuffer + an 8M f32 z-buffer (~80 MB) and that’s already further than most users want to push a software renderer.

Trait Implementations§

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impl Clone for Mesh3DOptions

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fn clone(&self) -> Mesh3DOptions

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mesh3DOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Mesh3DOptions

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fn default() -> Mesh3DOptions

Returns the “default value” for a type. Read more
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impl PartialEq for Mesh3DOptions

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fn eq(&self, other: &Mesh3DOptions) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Mesh3DOptions

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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