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oxide_engine/scene/
mesh_renderer.rs

1//! Mesh renderer component
2
3use oxide_ecs::Component;
4
5use crate::prelude::Mesh3D;
6
7#[derive(Component)]
8pub struct MeshRenderer {
9    pub mesh: Mesh3D,
10}
11
12impl MeshRenderer {
13    pub fn new(mesh: Mesh3D) -> Self {
14        Self { mesh }
15    }
16}