oxide_engine/scene/
mesh_renderer.rs1use oxide_ecs::Component;
4
5use crate::prelude::Mesh3D;
6
7#[derive(Component)]
8pub struct MeshRenderer {
9 pub mesh: Mesh3D,
10}
11
12impl MeshRenderer {
13 pub fn new(mesh: Mesh3D) -> Self {
14 Self { mesh }
15 }
16}