pub struct PendingGltfSceneSpawns {
pub handles: Vec<Handle<GltfScene>>,
}Expand description
Resource containing scene handles waiting to be spawned into ECS.
Fields§
§handles: Vec<Handle<GltfScene>>Implementations§
Trait Implementations§
Source§impl Default for PendingGltfSceneSpawns
impl Default for PendingGltfSceneSpawns
Source§fn default() -> PendingGltfSceneSpawns
fn default() -> PendingGltfSceneSpawns
Returns the “default value” for a type. Read more
impl Resource for PendingGltfSceneSpawns
Auto Trait Implementations§
impl Freeze for PendingGltfSceneSpawns
impl !RefUnwindSafe for PendingGltfSceneSpawns
impl Send for PendingGltfSceneSpawns
impl Sync for PendingGltfSceneSpawns
impl Unpin for PendingGltfSceneSpawns
impl UnsafeUnpin for PendingGltfSceneSpawns
impl !UnwindSafe for PendingGltfSceneSpawns
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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