pub struct Texture {
pub texture: Texture,
pub view: TextureView,
pub sampler: Sampler,
}Expand description
A GPU texture with its view and sampler.
Fields§
§texture: Texture§view: TextureView§sampler: SamplerImplementations§
Source§impl Texture
impl Texture
Sourcepub fn from_bytes(
device: &Device,
queue: &Queue,
bytes: &[u8],
dimensions: (u32, u32),
label: Option<&str>,
) -> Texture
pub fn from_bytes( device: &Device, queue: &Queue, bytes: &[u8], dimensions: (u32, u32), label: Option<&str>, ) -> Texture
Creates a texture from raw bytes (RGBA format).
Sourcepub fn from_file(
device: &Device,
queue: &Queue,
path: impl AsRef<Path>,
) -> Result<Texture, TextureError>
pub fn from_file( device: &Device, queue: &Queue, path: impl AsRef<Path>, ) -> Result<Texture, TextureError>
Loads a texture from a file (PNG or JPEG).
Sourcepub fn with_sampler(
self,
device: &Device,
descriptor: &SamplerDescriptor,
) -> Texture
pub fn with_sampler( self, device: &Device, descriptor: &SamplerDescriptor, ) -> Texture
Creates a texture with a custom sampler.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Texture
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnsafeUnpin for Texture
impl !UnwindSafe for Texture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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