pub struct DirectionalLight {
pub direction: Vec3,
pub color: Vec3,
pub intensity: f32,
}Expand description
A directional light (like the sun) that affects all objects uniformly.
Fields§
§direction: Vec3Direction the light is pointing (should be normalized).
color: Vec3RGB color of the light.
intensity: f32Light intensity multiplier.
Implementations§
Trait Implementations§
Source§impl Clone for DirectionalLight
impl Clone for DirectionalLight
Source§fn clone(&self) -> DirectionalLight
fn clone(&self) -> DirectionalLight
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DirectionalLight
impl Debug for DirectionalLight
Source§impl Default for DirectionalLight
impl Default for DirectionalLight
Source§impl From<&DirectionalLight> for GpuDirectionalLight
impl From<&DirectionalLight> for GpuDirectionalLight
Source§fn from(light: &DirectionalLight) -> Self
fn from(light: &DirectionalLight) -> Self
Converts to this type from the input type.
impl Component for DirectionalLight
impl Copy for DirectionalLight
Auto Trait Implementations§
impl Freeze for DirectionalLight
impl RefUnwindSafe for DirectionalLight
impl Send for DirectionalLight
impl Sync for DirectionalLight
impl Unpin for DirectionalLight
impl UnsafeUnpin for DirectionalLight
impl UnwindSafe for DirectionalLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn insert_into(self, world: &mut World, entity: Entity)
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.