pub struct SpawnedGltfScenes {
pub roots_by_scene: HashMap<u64, Vec<Entity>>,
}Expand description
Resource storing spawned root entities keyed by scene-handle ID.
Fields§
§roots_by_scene: HashMap<u64, Vec<Entity>>Trait Implementations§
Source§impl Default for SpawnedGltfScenes
impl Default for SpawnedGltfScenes
Source§fn default() -> SpawnedGltfScenes
fn default() -> SpawnedGltfScenes
Returns the “default value” for a type. Read more
impl Resource for SpawnedGltfScenes
Auto Trait Implementations§
impl Freeze for SpawnedGltfScenes
impl RefUnwindSafe for SpawnedGltfScenes
impl Send for SpawnedGltfScenes
impl Sync for SpawnedGltfScenes
impl Unpin for SpawnedGltfScenes
impl UnsafeUnpin for SpawnedGltfScenes
impl UnwindSafe for SpawnedGltfScenes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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