pub struct RandomizedSvdResult<T: GpuFloat> {
pub u: DeviceBuffer<T>,
pub sigma: Vec<T>,
pub vt: DeviceBuffer<T>,
pub rank: usize,
}Expand description
Result of a randomized SVD computation.
Fields§
§u: DeviceBuffer<T>Left singular vectors: m x rank (column-major).
sigma: Vec<T>Singular values: rank (descending order).
vt: DeviceBuffer<T>Right singular vectors transposed: rank x n (column-major).
rank: usizeActual rank computed (may differ from requested if matrix rank is lower).
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for RandomizedSvdResult<T>
impl<T> RefUnwindSafe for RandomizedSvdResult<T>where
T: RefUnwindSafe,
impl<T> Send for RandomizedSvdResult<T>
impl<T> Sync for RandomizedSvdResult<T>
impl<T> Unpin for RandomizedSvdResult<T>where
T: Unpin,
impl<T> UnsafeUnpin for RandomizedSvdResult<T>
impl<T> UnwindSafe for RandomizedSvdResult<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more