pub struct OverlayState {
pub title: String,
pub lines: Vec<String>,
pub items: Vec<OverlayListItem>,
pub selected: usize,
pub search: Option<OverlaySearchState>,
pub secure_input: Option<OverlaySecureInput>,
}Expand description
Overlay modal/list state — materialised by apply_command when an
InlineCommand::ShowOverlay arrives. The input thread mutates
selected / search while the overlay is open and reads the same
fields when forwarding OverlayEvents.
Fields§
§title: String§lines: Vec<String>§items: Vec<OverlayListItem>§selected: usize§search: Option<OverlaySearchState>§secure_input: Option<OverlaySecureInput>Trait Implementations§
Source§impl Clone for OverlayState
impl Clone for OverlayState
Source§fn clone(&self) -> OverlayState
fn clone(&self) -> OverlayState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for OverlayState
impl RefUnwindSafe for OverlayState
impl Send for OverlayState
impl Sync for OverlayState
impl Unpin for OverlayState
impl UnsafeUnpin for OverlayState
impl UnwindSafe for OverlayState
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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Set the “status” flags for the
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impl<T> Instrument for T
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impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more