pub enum PassKind {
Vector,
Composite,
Effect,
}Expand description
What a pass draws.
Variants§
Vector
Fills, strokes and images, in paint order, into the current target.
Composite
A layer composited over the target after its contents.
Effect
A shader run on drawn pixels: the frame so far (lens_drops), or a
node drawn alone (ripple), which is then laid over the frame.
Implementations§
Trait Implementations§
impl Copy for PassKind
impl Eq for PassKind
impl StructuralPartialEq for PassKind
Auto Trait Implementations§
impl Freeze for PassKind
impl RefUnwindSafe for PassKind
impl Send for PassKind
impl Sync for PassKind
impl Unpin for PassKind
impl UnsafeUnpin for PassKind
impl UnwindSafe for PassKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.