pub struct CircleBuilder { /* private fields */ }Expand description
Builder for a Circle node: set the initial values, then
pass it to add.
Implementations§
Source§impl CircleBuilder
impl CircleBuilder
Sourcepub fn start_angle(self, v: impl Into<f64>) -> Self
pub fn start_angle(self, v: impl Into<f64>) -> Self
Degrees clockwise from 12 o’clock.
Sets the initial start_angle.
Trait Implementations§
Source§impl Debug for CircleBuilder
impl Debug for CircleBuilder
Source§impl Default for CircleBuilder
impl Default for CircleBuilder
Source§impl NodeBuilder for CircleBuilder
impl NodeBuilder for CircleBuilder
Source§fn name(self, v: impl Into<String>) -> Self
fn name(self, v: impl Into<String>) -> Self
Name shown in the editor and in
oxframe check / oxframe inspect.
Without it, the node is labeled by the add call site (src/main.rs:42).Source§fn position(self, v: impl Into<Vec2>) -> Self
fn position(self, v: impl Into<Vec2>) -> Self
Sets
x and y together, e.g. .position((100.0, -50.0)).Source§fn fill(self, v: impl IntoPaint) -> Self
fn fill(self, v: impl IntoPaint) -> Self
Fill color: a
Color or a theme role such as Accent.
Default: transparent, except text, which uses the theme’s text color.Source§fn stroke(self, v: impl IntoPaint) -> Self
fn stroke(self, v: impl IntoPaint) -> Self
Outline color; also set
line_width. A theme role works the same as a color.
Default: transparent.Source§fn line_width(self, v: f64) -> Self
fn line_width(self, v: f64) -> Self
Outline width in pixels. Default: 0 (no outline).
Source§fn start(self, v: f64) -> Self
fn start(self, v: f64) -> Self
Start of the drawn part of the outline, fraction of its length.
Source§fn end(self, v: f64) -> Self
fn end(self, v: f64) -> Self
End of the drawn part of the outline; animate 0 → 1 to draw it on.
Source§fn fill_gradient(self, g: Gradient) -> Self
fn fill_gradient(self, g: Gradient) -> Self
Gradient fill (local coordinates, origin at the node center);
overrides
fill.Source§fn stroke_gradient(self, g: Gradient) -> Self
fn stroke_gradient(self, g: Gradient) -> Self
Gradient outline; overrides
stroke.Source§fn dash(self, pattern: impl Into<Vec<f64>>) -> Self
fn dash(self, pattern: impl Into<Vec<f64>>) -> Self
Dash pattern: on, off, on, … lengths. Animate
dash_offset for
marching ants.Source§fn dash_offset(self, v: f64) -> Self
fn dash_offset(self, v: f64) -> Self
Shifts the dash pattern along the outline.
Source§fn blur(self, v: f64) -> Self
fn blur(self, v: f64) -> Self
Gaussian blur of the node and its children (standard deviation, in
the node’s units).
Source§fn shadow(
self,
color: impl IntoPaint,
blur: f64,
offset: impl Into<Vec2>,
) -> Self
fn shadow( self, color: impl IntoPaint, blur: f64, offset: impl Into<Vec2>, ) -> Self
Drop shadow under the node and its children.
Source§fn elevation(self, step: Step) -> Self
fn elevation(self, step: Step) -> Self
The theme’s shadow for this step (
Xs and Sm are the small one, Xl the large).Source§fn anchor(self, v: impl Into<Vec2>) -> Self
fn anchor(self, v: impl Into<Vec2>) -> Self
Pivot and placement point: (-1, -1) top-left … (1, 1) bottom-right.
Source§fn shrink(self, v: f64) -> Self
fn shrink(self, v: f64) -> Self
Inside a
Layout: how much this node gives up when space is short.Source§fn margin(self, v: impl Len) -> Self
fn margin(self, v: impl Len) -> Self
Inside a
Layout: space around this node, in pixels or a theme step (.margin(Md)).Source§fn align_self(self, v: LayoutAlign) -> Self
fn align_self(self, v: LayoutAlign) -> Self
Inside a
Layout: overrides the layout’s cross-axis alignment.Source§fn next_to(self, other: impl Into<Node>, side: Side) -> Self
fn next_to(self, other: impl Into<Node>, side: Side) -> Self
Sits just outside
other, on side. The gap is the theme’s Md
step. Recomputed every frame, so this node follows other.Source§fn align_to(self, other: impl Into<Node>, edge: Edge) -> Self
fn align_to(self, other: impl Into<Node>, edge: Edge) -> Self
Lines this node’s
edge up with the same edge of other.Source§fn to_edge(self, edge: Edge) -> Self
fn to_edge(self, edge: Edge) -> Self
Pins one edge to the safe area (not the raw frame edge). The other
axis stays at
x or y.Source§fn center_in(self, other: impl Into<Node>) -> Self
fn center_in(self, other: impl Into<Node>) -> Self
Same center as
other. Pass the view to center in the frame.Source§fn child<C: NodeBuilder>(self, child: C) -> Self
fn child<C: NodeBuilder>(self, child: C) -> Self
Adds a child created together with this node. Use
Node::add when
you need the child’s handle.Auto Trait Implementations§
impl !RefUnwindSafe for CircleBuilder
impl !Send for CircleBuilder
impl !Sync for CircleBuilder
impl !UnwindSafe for CircleBuilder
impl Freeze for CircleBuilder
impl Unpin for CircleBuilder
impl UnsafeUnpin for CircleBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more