#[non_exhaustive]pub enum Input {
Frame,
Backdrop,
Image(Rc<RasterImage>),
Node(NodeId),
}Expand description
What a shader reads besides its own parameters.
The frame and the backdrop are the pixels drawn before the node. Inside a layer (a group with opacity below 1, a blur, a clip, a blend, a shadow or an effect) both are what that layer drew before the node.
A custom shade reads an input named "photo" with
sample_photo(uv), which returns straight-alpha sRGB vec4<f32>;
uv runs from 0 to 1 across the image and is clamped at the edges.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Frame
Everything painted before this node, in screen coordinates.
Backdrop
What the parent painted before this node. On a node that is not in a
layer this is the same as Input::Frame.
Image(Rc<RasterImage>)
A PNG or JPEG image.
Node(NodeId)
Another node’s pixels, usually one added with .offscreen().
Implementations§
Source§impl Input
impl Input
Sourcepub fn image(bytes: &[u8]) -> Self
pub fn image(bytes: &[u8]) -> Self
A PNG or JPEG image from its bytes, e.g. include_bytes!.
§Panics
If the bytes are not a PNG or JPEG image.
Trait Implementations§
Auto Trait Implementations§
impl !Send for Input
impl !Sync for Input
impl Freeze for Input
impl RefUnwindSafe for Input
impl Unpin for Input
impl UnsafeUnpin for Input
impl UnwindSafe for Input
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