#[non_exhaustive]pub enum Input {
Frame,
Backdrop,
}Expand description
What a shader reads besides its own parameters.
The frame and the backdrop are the pixels drawn before the node. A node
that sits inside an unfinished layer (a group with opacity below 1, a
blur, a clip, a blend or a shadow) cannot read them, and check reports
input_cycle.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Frame
Everything painted before this node, in screen coordinates.
Backdrop
What the parent painted before this node. On a node that is not in a
layer this is the same as Input::Frame.
Implementations§
Trait Implementations§
impl Copy for Input
impl Eq for Input
impl StructuralPartialEq for Input
Auto Trait Implementations§
impl Freeze for Input
impl RefUnwindSafe for Input
impl Send for Input
impl Sync for Input
impl Unpin for Input
impl UnsafeUnpin for Input
impl UnwindSafe for Input
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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👎Deprecated since 0.7.7:
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Convert the source color to the destination color using the specified
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👎Deprecated since 0.7.7:
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Convert the source color to the destination color using the bradford
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