pub struct SceneGraph { /* private fields */ }Expand description
Arena of nodes for one scene run. Node 0 is the view (root).
Implementations§
Source§impl SceneGraph
impl SceneGraph
Sourcepub fn new(width: u32, height: u32) -> Rc<Self>
pub fn new(width: u32, height: u32) -> Rc<Self>
An empty scene of the given size in pixels, with only the root.
Sourcepub fn set_time(&self, seconds: f64)
pub fn set_time(&self, seconds: f64)
Time, in seconds, that the next draw_list paints.
The engine sets this after each frame.
Sourcepub fn measure(&self, id: NodeId) -> (f64, f64)
pub fn measure(&self, id: NodeId) -> (f64, f64)
Size of a node’s box in its own (unscaled) coordinates.
Sourcepub fn has_post(&self) -> bool
pub fn has_post(&self) -> bool
Some node reads or changes drawn pixels (an effect, or a shader that reads the frame). When false, the draw list has no markers and a renderer can draw it in one go.
Sourcepub fn shader_diags(&self) -> Vec<ShaderDiag>
pub fn shader_diags(&self) -> Vec<ShaderDiag>
WGSL problems from the last draw_list.
Sourcepub fn draw_drift(&self) -> Option<(String, Option<String>)>
pub fn draw_drift(&self) -> Option<(String, Option<String>)>
Some when painting this frame twice does not produce the same
primitives. The string is the node’s name, or its add call site.
Sourcepub fn pick(&self, p: Point) -> Option<NodeId>
pub fn pick(&self, p: Point) -> Option<NodeId>
Topmost node under p (scene coordinates), excluding the view.
Sourcepub fn world_transform(&self, id: NodeId) -> Option<Affine>
pub fn world_transform(&self, id: NodeId) -> Option<Affine>
World transform of a node (including layout offsets).
Sourcepub fn box_in(&self, id: NodeId, frame: NodeId) -> Option<Rect>
pub fn box_in(&self, id: NodeId, frame: NodeId) -> Option<Rect>
The box of id (its size around its origin) in the coordinate frame
of frame’s children: for a camera, where the node sits in the
world the camera looks at. Axis-aligned.
Sourcepub fn frame_size(&self) -> (f64, f64)
pub fn frame_size(&self) -> (f64, f64)
Frame size in pixels.
Sourcepub fn tree(
&self,
) -> Vec<(NodeId, Option<NodeId>, &'static str, Option<String>)>
pub fn tree( &self, ) -> Vec<(NodeId, Option<NodeId>, &'static str, Option<String>)>
(id, parent, kind, name) of every attached node, depth-first.
Sourcepub fn describe(&self, id: NodeId) -> Vec<(String, String)>
pub fn describe(&self, id: NodeId) -> Vec<(String, String)>
Current signal values of a node, for the inspector.
Sourcepub fn inspect_nodes(&self) -> Vec<InspectNode>
pub fn inspect_nodes(&self) -> Vec<InspectNode>
One record per attached node, in tree order, with scene-space bounds.
order is paint order (0 is the back). Nodes that are not drawn
(fully transparent) get u32::MAX.
Auto Trait Implementations§
impl !Freeze for SceneGraph
impl !RefUnwindSafe for SceneGraph
impl !Send for SceneGraph
impl !Sync for SceneGraph
impl !UnwindSafe for SceneGraph
impl Unpin for SceneGraph
impl UnsafeUnpin for SceneGraph
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