pub struct LayoutBuilder { /* private fields */ }Expand description
Places children in a row or column. Children’s x/y become offsets
from their layout position.
Builder for a Layout node: set the initial values, then
pass it to add.
Implementations§
Source§impl LayoutBuilder
impl LayoutBuilder
Sourcepub fn align(self, v: impl Into<LayoutAlign>) -> Self
pub fn align(self, v: impl Into<LayoutAlign>) -> Self
Sets the initial align.
Source§impl LayoutBuilder
impl LayoutBuilder
Trait Implementations§
Source§impl Debug for LayoutBuilder
impl Debug for LayoutBuilder
Source§impl Default for LayoutBuilder
impl Default for LayoutBuilder
Source§impl NodeBuilder for LayoutBuilder
impl NodeBuilder for LayoutBuilder
Source§fn position(self, v: impl Into<Vec2>) -> Self
fn position(self, v: impl Into<Vec2>) -> Self
Sets
x and y together, e.g. .position((100.0, -50.0)).Source§fn line_width(self, v: f64) -> Self
fn line_width(self, v: f64) -> Self
Outline width in pixels. Default: 0 (no outline).
Source§fn start(self, v: f64) -> Self
fn start(self, v: f64) -> Self
Start of the drawn part of the outline, fraction of its length.
Source§fn end(self, v: f64) -> Self
fn end(self, v: f64) -> Self
End of the drawn part of the outline; animate 0 → 1 to draw it on.
Source§fn fill_gradient(self, g: Gradient) -> Self
fn fill_gradient(self, g: Gradient) -> Self
Gradient fill (local coordinates, origin at the node center);
overrides
fill.Source§fn stroke_gradient(self, g: Gradient) -> Self
fn stroke_gradient(self, g: Gradient) -> Self
Gradient outline; overrides
stroke.Source§fn dash(self, pattern: impl Into<Vec<f64>>) -> Self
fn dash(self, pattern: impl Into<Vec<f64>>) -> Self
Dash pattern: on, off, on, … lengths. Animate
dash_offset for
marching ants.Source§fn dash_offset(self, v: f64) -> Self
fn dash_offset(self, v: f64) -> Self
Shifts the dash pattern along the outline.
Source§fn blur(self, v: f64) -> Self
fn blur(self, v: f64) -> Self
Gaussian blur of the node and its children (standard deviation, in
the node’s units).
Source§fn shadow(self, color: Color, blur: f64, offset: impl Into<Vec2>) -> Self
fn shadow(self, color: Color, blur: f64, offset: impl Into<Vec2>) -> Self
Drop shadow under the node and its children.
Source§fn anchor(self, v: impl Into<Vec2>) -> Self
fn anchor(self, v: impl Into<Vec2>) -> Self
Pivot and placement point: (-1, -1) top-left … (1, 1) bottom-right.
Source§fn shrink(self, v: f64) -> Self
fn shrink(self, v: f64) -> Self
Inside a
Layout: how much this node gives up when space is short.Source§fn align_self(self, v: LayoutAlign) -> Self
fn align_self(self, v: LayoutAlign) -> Self
Inside a
Layout: overrides the layout’s cross-axis alignment.Source§fn child<C: NodeBuilder>(self, child: C) -> Self
fn child<C: NodeBuilder>(self, child: C) -> Self
Adds a child created together with this node. Use
Node::add when
you need the child’s handle.Auto Trait Implementations§
impl !RefUnwindSafe for LayoutBuilder
impl !Send for LayoutBuilder
impl !Sync for LayoutBuilder
impl !UnwindSafe for LayoutBuilder
impl Freeze for LayoutBuilder
impl Unpin for LayoutBuilder
impl UnsafeUnpin for LayoutBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more