pub struct CompilerAssumptions {
pub ignore_function_length: Option<bool>,
pub no_document_all: Option<bool>,
pub object_rest_no_symbols: Option<bool>,
pub pure_getters: Option<bool>,
pub set_public_class_fields: Option<bool>,
}Fields§
§ignore_function_length: Option<bool>§no_document_all: Option<bool>§object_rest_no_symbols: Option<bool>§pure_getters: Option<bool>§set_public_class_fields: Option<bool>When using public class fields, assume that they don’t shadow any getter in the current class,
in its subclasses or in its superclass. Thus, it’s safe to assign them rather than using
Object.defineProperty.
For example:
Input:
class Test {
field = 2;
static staticField = 3;
}When set_public_class_fields is true, the output will be:
class Test {
constructor() {
this.field = 2;
}
}
Test.staticField = 3;Otherwise, the output will be:
import _defineProperty from "@oxc-project/runtime/helpers/defineProperty";
class Test {
constructor() {
_defineProperty(this, "field", 2);
}
}
_defineProperty(Test, "staticField", 3);NOTE: For TypeScript, if you wanted behavior is equivalent to useDefineForClassFields: false, you should
set both set_public_class_fields and crate::TypeScriptOptions::remove_class_fields_without_initializer
to true.
Trait Implementations§
Source§impl Debug for CompilerAssumptions
impl Debug for CompilerAssumptions
Source§impl Default for CompilerAssumptions
impl Default for CompilerAssumptions
Source§fn default() -> CompilerAssumptions
fn default() -> CompilerAssumptions
Returns the “default value” for a type. Read more
Source§impl From<CompilerAssumptions> for CompilerAssumptions
impl From<CompilerAssumptions> for CompilerAssumptions
Source§fn from(value: CompilerAssumptions) -> Self
fn from(value: CompilerAssumptions) -> Self
Converts to this type from the input type.
Source§impl FromNapiValue for CompilerAssumptions
impl FromNapiValue for CompilerAssumptions
Source§unsafe fn from_napi_value(
env: napi_env,
napi_val: napi_value,
) -> Result<CompilerAssumptions>
unsafe fn from_napi_value( env: napi_env, napi_val: napi_value, ) -> Result<CompilerAssumptions>
Safety Read more
fn from_unknown(value: Unknown<'_>) -> Result<Self, Error>
Source§impl ToNapiValue for CompilerAssumptions
impl ToNapiValue for CompilerAssumptions
Source§unsafe fn to_napi_value(
env: napi_env,
val: CompilerAssumptions,
) -> Result<napi_value>
unsafe fn to_napi_value( env: napi_env, val: CompilerAssumptions, ) -> Result<napi_value>
Safety Read more
fn into_unknown(self, env: &Env) -> Result<Unknown<'_>, Error>
Source§impl TypeName for CompilerAssumptions
impl TypeName for CompilerAssumptions
Source§impl ValidateNapiValue for CompilerAssumptions
impl ValidateNapiValue for CompilerAssumptions
Source§unsafe fn validate(
env: *mut napi_env__,
napi_val: *mut napi_value__,
) -> Result<*mut napi_value__, Error>
unsafe fn validate( env: *mut napi_env__, napi_val: *mut napi_value__, ) -> Result<*mut napi_value__, Error>
Safety Read more
Auto Trait Implementations§
impl Freeze for CompilerAssumptions
impl RefUnwindSafe for CompilerAssumptions
impl Send for CompilerAssumptions
impl Sync for CompilerAssumptions
impl Unpin for CompilerAssumptions
impl UnwindSafe for CompilerAssumptions
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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impl<T> JsValuesTupleIntoVec for Twhere
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
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Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
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Change the foreground color to bright purple
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Change the foreground color to bright cyan
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Change the foreground color to bright white
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
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fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.